Tuesday, February 14, 2012

(Class3) Week 6 - Advance Body Mechanics

Greetings again!

So we come to week 6 of class 3, this week I made more progression on the shot, started to smooth the animation out, I could really see the animation coming to place and I am getting the sense of the timing a lot better it seems, it's strange but I can see the timing a lot better when I start putting the animation into spline, it was always hard to work out the timing during the blocking stages. There is definitely a lot of areas that need work, I notice some kinks in places, which I hope to fix in the next few passes.

My mentor however did give me some very kewl advise, the most interesting thing I learned was getting that extra impact on the hammer when it magnetizes on the top part, he told me to add a bit of a squash and stretch on the hammer head to help emphasize the impact.

Again thank you for stopping by, and I keep posting :)

Meng The Hairless Feet Hobbit.



Monday, February 13, 2012

(Class 3) Week 5 - Advance Body Mechanics

Hello again fellow animators!

So we come to week 5 of class 3 in advance body mechanics, this week I started to block in the animation, in the complex parts of the animation I decided to add more inbetweens to get the flow of the animation and movements. It's funny how much we can see and dictate the movement when more inbetweens are put into place, it seems the more complex the movement, the more inbetweens one should add into the animation to really feel the flow, again when I am talking about inbetweens, its more like break downs :).

From here you can tell that I made some pretty dramatic changes to the animation, I had to cut this shot and take things out, cause the initial idea I had in mind took a little long :(. So instead of having him pull the hammer when it gets magnetized on the bottom, he is just going to land on his family jewels, when he attempts to pull the hammer from the top :), and roll off screen to the bottom, which should lead nicely to the third shot.

It's really hard to keep to your frame limit when you have great ideas, but I think I need to discipline myself in this area, as I am sure when working in a studio, the director is not going to let me have an extra hundred frames, unless the director is myself ;).

Again thanks for dropping by and will keep updating as we go.

Meng The Hobbit