Friday, August 27, 2010

Week 7 Animation Mentor - Basic Foundation

Hello Blog watchers!

Again welcome to my small little blog about my journey as a Animation student in Animation Mentor! This week we got down to animating a character who is a little bit more complex, well more like a ball with a tail attached to it :). However it was not easy, I think I may have tried to do a little too much in this particular animation, but learnt so much! Especially understanding the flow of arcs and the way the tail trails along the body, in the end I think I did ok, still many things to learn :).

Hope you guys like it, and I will keep everyone posted on the next week, which I believe is the walk cycle!

Cheers,
Meng



Wednesday, August 11, 2010

Week 6 Animation Mentor - Basic Foundation

Hello Blogger of all Kind!

Again its another week of Animation Mentor! This week we had to work on the pendulum, which was basically practising the idea of overlapping, it definitely makes animation looks so much more alive and real! I tried to come up with a interesting idea, but in the end kept it kinda simple, I figured if I challenged myself and see where my animation can go, I can really start picking some interesting things, then say if I kept it safe and simple, but sometime simplicity is good :).

We ended up having a substitute mentor, but that's all good, it funny, I think our class has already been through four mentors, but its so interesting to see the work habits each mentor have. Anyways hope here the work I done this week, and it had some revision work done on it.

Cya next time!




Monday, August 2, 2010

Week 5 Animation Mentor - Basic Foundations

Hello Blog readers!

Ok so its week five, and things are really starting to pick up, it seems this week everyone had a little more to do then usual, as we had to pose a character with "Devastation", and at the same time animate a bouncing ball through an obstacle course, with squash and stretch which was the topic of this week :).

I found how much squash and stretch can add to an animation, its such a cartoony and small thing, but gives the ball so much life! Its awesome! But in saying that, even though you are not trying to make the ball feel alive, a little squash and stretch here and there goes a long way it seems.

Our mentor this week was really hitting us hard on the idea of planning everything, I understand why he emphasised on it, because I actually accidentally not realising the "actual" frame limit, I ended up doing more frames then what was required. So I had to cut some things out, and boy! It took me longer to cut things out, and polish it, then planning the whole thing before hand and animating combined!

So moral of the story in this week is, always double check your frame limit when planning! And planning saves time! A lot of time! :)

Again, thank you for taking the time in reading my blog, and here are the stuff I did this week.

Cheers,
Meng