Greetings again!
So we come to week 6 of class 3, this week I made more progression on the shot, started to smooth the animation out, I could really see the animation coming to place and I am getting the sense of the timing a lot better it seems, it's strange but I can see the timing a lot better when I start putting the animation into spline, it was always hard to work out the timing during the blocking stages. There is definitely a lot of areas that need work, I notice some kinks in places, which I hope to fix in the next few passes.
My mentor however did give me some very kewl advise, the most interesting thing I learned was getting that extra impact on the hammer when it magnetizes on the top part, he told me to add a bit of a squash and stretch on the hammer head to help emphasize the impact.
Again thank you for stopping by, and I keep posting :)
Meng The Hairless Feet Hobbit.
This Blog, is roughly about my animation journey through Animation Mentor, where I will be posting animation I create during the program and also at the sametime some things that inspire me and some life drawing work.
Tuesday, February 14, 2012
Monday, February 13, 2012
(Class 3) Week 5 - Advance Body Mechanics
Hello again fellow animators!
So we come to week 5 of class 3 in advance body mechanics, this week I started to block in the animation, in the complex parts of the animation I decided to add more inbetweens to get the flow of the animation and movements. It's funny how much we can see and dictate the movement when more inbetweens are put into place, it seems the more complex the movement, the more inbetweens one should add into the animation to really feel the flow, again when I am talking about inbetweens, its more like break downs :).
From here you can tell that I made some pretty dramatic changes to the animation, I had to cut this shot and take things out, cause the initial idea I had in mind took a little long :(. So instead of having him pull the hammer when it gets magnetized on the bottom, he is just going to land on his family jewels, when he attempts to pull the hammer from the top :), and roll off screen to the bottom, which should lead nicely to the third shot.
It's really hard to keep to your frame limit when you have great ideas, but I think I need to discipline myself in this area, as I am sure when working in a studio, the director is not going to let me have an extra hundred frames, unless the director is myself ;).
Again thanks for dropping by and will keep updating as we go.
Meng The Hobbit
So we come to week 5 of class 3 in advance body mechanics, this week I started to block in the animation, in the complex parts of the animation I decided to add more inbetweens to get the flow of the animation and movements. It's funny how much we can see and dictate the movement when more inbetweens are put into place, it seems the more complex the movement, the more inbetweens one should add into the animation to really feel the flow, again when I am talking about inbetweens, its more like break downs :).
From here you can tell that I made some pretty dramatic changes to the animation, I had to cut this shot and take things out, cause the initial idea I had in mind took a little long :(. So instead of having him pull the hammer when it gets magnetized on the bottom, he is just going to land on his family jewels, when he attempts to pull the hammer from the top :), and roll off screen to the bottom, which should lead nicely to the third shot.
It's really hard to keep to your frame limit when you have great ideas, but I think I need to discipline myself in this area, as I am sure when working in a studio, the director is not going to let me have an extra hundred frames, unless the director is myself ;).
Again thanks for dropping by and will keep updating as we go.
Meng The Hobbit
Tuesday, May 24, 2011
(Class 3) Week 4 - Advance Body Mechanics
Hello Animators and Guests of course!
So its week 4! And we are onto finalizing our first shot, and planning out the second shot. I am happy that I had a interesting idea to begin with, hehe I guess spending sometime during the one week break in between really helped. So I went out to shot some reference of myself hanging on stuff, and feeling the nausea of being upside down, and what better place to do those things was at the children's playground! And yes for all you animators out there asking if I got the evils, oh yes! Indeed I got the evils, it was like they were afraid that I was taking videos of their kids, posting it on the Internet ooh, hang on! I guess I kinda am :(.
Anyways so the planning was good but I had a feeling it maybe a little long, I really wanted to emphasis the stickiness of the magnetized hammer, but I think I may have to end up cutting some things out :(.
As for my first shot, I think that went really well, the leg movements was very smooth, and I was very happy with the way it turned out, it was still a little retro scope feel to it, and I feel I could have pushed some of the moments a little bit more, but overall I was very happy :). Please have a look, and don't report me to those children's parents please, they are only there as backdrops nothing else.
Cheers,
Meng The hobbit.


So its week 4! And we are onto finalizing our first shot, and planning out the second shot. I am happy that I had a interesting idea to begin with, hehe I guess spending sometime during the one week break in between really helped. So I went out to shot some reference of myself hanging on stuff, and feeling the nausea of being upside down, and what better place to do those things was at the children's playground! And yes for all you animators out there asking if I got the evils, oh yes! Indeed I got the evils, it was like they were afraid that I was taking videos of their kids, posting it on the Internet ooh, hang on! I guess I kinda am :(.
Anyways so the planning was good but I had a feeling it maybe a little long, I really wanted to emphasis the stickiness of the magnetized hammer, but I think I may have to end up cutting some things out :(.
As for my first shot, I think that went really well, the leg movements was very smooth, and I was very happy with the way it turned out, it was still a little retro scope feel to it, and I feel I could have pushed some of the moments a little bit more, but overall I was very happy :). Please have a look, and don't report me to those children's parents please, they are only there as backdrops nothing else.
Cheers,
Meng The hobbit.


Sunday, April 10, 2011
(Class 3) Week 3 - Advance Body Mechanics
Hello Animators of the world! And visitors of course :),
This is week 3, and things are going really well, I think spending that time on blocking really paid off, as it seems moving to smoothing which I kinda like to call it blocking plus :), really easy, and I didn't really have to change much. My new mentor made some awesome critiques though, really getting us to push those poses into more dramatic and fun, he also went through with us the importance of curves and poses, going through some of Disney's best 2D animation and how each pose is pretty much like a painting on canvas, which really inspired me to make sure I make every key pose a pose that leads the user's eye towards the expected direction.
I definitely felt like I am heading towards a good work flow here, for me blocking plus is still keeping with the key frames, and inbetweens, but not offsetting anything, that way you can still adjust timing in places needed, or even adjust poses when the director changes his mind :). Another thing also since you have things in smooth (spline curves), you can really start seeing the timing of your animation, I know at this stage, every time I think something is fast and snappy enough, it turns out not to be even close.
Again have a look at my smoothing stage of the first shot of my AnimJam, hope its ok with my mentor :), but I know there will always be changes.
Cheers for popping over,
Meng
This is week 3, and things are going really well, I think spending that time on blocking really paid off, as it seems moving to smoothing which I kinda like to call it blocking plus :), really easy, and I didn't really have to change much. My new mentor made some awesome critiques though, really getting us to push those poses into more dramatic and fun, he also went through with us the importance of curves and poses, going through some of Disney's best 2D animation and how each pose is pretty much like a painting on canvas, which really inspired me to make sure I make every key pose a pose that leads the user's eye towards the expected direction.
I definitely felt like I am heading towards a good work flow here, for me blocking plus is still keeping with the key frames, and inbetweens, but not offsetting anything, that way you can still adjust timing in places needed, or even adjust poses when the director changes his mind :). Another thing also since you have things in smooth (spline curves), you can really start seeing the timing of your animation, I know at this stage, every time I think something is fast and snappy enough, it turns out not to be even close.
Again have a look at my smoothing stage of the first shot of my AnimJam, hope its ok with my mentor :), but I know there will always be changes.
Cheers for popping over,
Meng
Monday, April 4, 2011
(Class 3) Week 2 - Advance Body Mechanics
Hey Hey Hey!
Its week 2 of class 3! So the planning is done and now its down to blocking out the first of three shots that will be connected together as a Anim Jam!
So I went ahead and started blocking and doing the things that I didn't in class 2, by putting in a lot of key frames, almost to the point of it so close to the video reference, I know its not the ideal thing to do, I with all the things I tired in last class that didn't work, and seeing how everyone was pretty much copying the video reference identically, I thought I would give it a try this time. Of course there are some parts of the animation where I will have to make it up on my own :).
My new mentor is very kewl, he is really getting us to push poses, really looking forward to his critiques. Have a look at my blocking and you will see that I put a lot more key frames that I did in the past.
Again cheers for dropping by,
Meng
Its week 2 of class 3! So the planning is done and now its down to blocking out the first of three shots that will be connected together as a Anim Jam!
So I went ahead and started blocking and doing the things that I didn't in class 2, by putting in a lot of key frames, almost to the point of it so close to the video reference, I know its not the ideal thing to do, I with all the things I tired in last class that didn't work, and seeing how everyone was pretty much copying the video reference identically, I thought I would give it a try this time. Of course there are some parts of the animation where I will have to make it up on my own :).
My new mentor is very kewl, he is really getting us to push poses, really looking forward to his critiques. Have a look at my blocking and you will see that I put a lot more key frames that I did in the past.
Again cheers for dropping by,
Meng
(Class 3) Week 1 - Advance Body Mechanics
Hello Again my awesome Animators!
First week of advance body mechanic! New mentor and new class, I have a good feeling about this class, I know for one I really want to push my planning and blocking process, I feel that was something I lacked doing in class 2, and I really want to practise it and get it right.
Before coming to this class I spend some time on deciding what I want to do with the Anim Jam, I figured it would be fun to try it out :). I ended up coming up with an idea for a construction guy getting his hammer magnitized, I had some other ideas before hand involving various things like bouncing balls and giant metal rolling balls! Crazy!
Have a look at the planning, and you will get the idea for my Anim Jam :).
Cheers for dropping by as always,
Meng



First week of advance body mechanic! New mentor and new class, I have a good feeling about this class, I know for one I really want to push my planning and blocking process, I feel that was something I lacked doing in class 2, and I really want to practise it and get it right.
Before coming to this class I spend some time on deciding what I want to do with the Anim Jam, I figured it would be fun to try it out :). I ended up coming up with an idea for a construction guy getting his hammer magnitized, I had some other ideas before hand involving various things like bouncing balls and giant metal rolling balls! Crazy!
Have a look at the planning, and you will get the idea for my Anim Jam :).
Cheers for dropping by as always,
Meng



Monday, March 28, 2011
(Class 2) Week 12 Animation Mentor - Psychology of Body Mechanic
Hello Again Awesome Animators,
So this is the last week of Class 2! Man it sure went by really quick :), I learnt so much in this class, lots of things about weight and the importance of arcs, not only in hands and feet, but everything, and how the hips is the core of the animation, and how it leads movements of other parts of the body. I have a good feeling that I will have a good head start going into class 3, and that is all because of the way our mentor has taught us to look at the hips with such importance, and strictness. I have to admit there were times where my mentor would crack the whip on us, but I think in many ways it was for the best, and I would love to have her again for acting class.
So I have ended up rendering the frames out and made my little Malaysian dance. Boy! Things look so much better when they get rendered out, I also gave Stewie a traditional Malaysian hat as well :). The animation again is not perfect, but I think for the level I am at its not too bad, its not the worst animation in the world, but I really wish I could do it again but this time with better planning and blocking this time around.
So I have updated my progress well with the new dance animation.
Again cheers for dropping by,
Meng
So this is the last week of Class 2! Man it sure went by really quick :), I learnt so much in this class, lots of things about weight and the importance of arcs, not only in hands and feet, but everything, and how the hips is the core of the animation, and how it leads movements of other parts of the body. I have a good feeling that I will have a good head start going into class 3, and that is all because of the way our mentor has taught us to look at the hips with such importance, and strictness. I have to admit there were times where my mentor would crack the whip on us, but I think in many ways it was for the best, and I would love to have her again for acting class.
So I have ended up rendering the frames out and made my little Malaysian dance. Boy! Things look so much better when they get rendered out, I also gave Stewie a traditional Malaysian hat as well :). The animation again is not perfect, but I think for the level I am at its not too bad, its not the worst animation in the world, but I really wish I could do it again but this time with better planning and blocking this time around.
So I have updated my progress well with the new dance animation.
Again cheers for dropping by,
Meng
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